Wednesday 27 April 2016

Smart VDU

One of the biggest problems with producing field data is the display of that data.

When it is just temperature and humidity, then a simple LCD text display will do, but once you have a big stack of data to summarise, then you need something a little more complicated.

The Graphical LCD to the rescue.

These quarter VGA displays in high colour and with suitable libraries installed are capable of displaying text and graphics with little hassle. On something like a Raspberry Pi, you will be able to display a complete graphical interface.

On something smaller, like the Arduino, you are much more limited. With a mere 32kB of program space, you have to decide what you really need to support. Happily, low-end Arduino is cheap enough to be able to use one as a fairly simple terminal device, controlling a colour VDU type display, interpreting a series of external commands.

It has taken numerous experiments over the past few months to get to the point where I can begin to specify a simple terminal device for the Open Sensorium Field Buddy project.


Two types of display.

There are two basic types of text display - the teletype and the smart VDU.

The teletype display, a dumb terminal, simply takes serial data and adds it to the bottom of the screen, scrolling the page up at the end of the line. Glass teletypes were once the height of cool for user interfaces.

The smart VDU, on the other hand, is able to accept a series of commands that allow the screen to display a page of data, and to update it in place without scrolling.

The standard for this type of VDU is the VT52 standard (from the DEC VT52 terminal), and later the VT100, with a few more advanced features.

Given the speed of an Arduino or similar micro controller, and given the limited program storage, the VT52 feature set is just about do-able. Yes, it is possible, but ugly and unreliable. The problem is that commands may be embedded anywhere in the data-stream. Line ends are not necessary and you need to be able to handle malformed commands. The addition of a dumb-mode scrolling screen makes everything even more cumbersome.

NMEA 0183 as a compromise.

There exists a standard that could be the answer. The NMEA 0183 standard [https://en.wikipedia.org/wiki/NMEA_0183] sets out a specification for both hardware and message format protocols for communication between various maritime instruments. Each message packet (sentence) begins with a message code and ends with a checksum - and the packet length is limited to 80 characters (including the end-of-line CR-LF sequence).

There is no NMEA sentence which is designed for the purpose of controlling a VDU, but there are plenty of unused mnemonics that could be used. Since this is NOT an official project for maritime use and is NOT authorised by the NMEA [http://www.nmea.org/], you should be aware that we are using their proprietary standard as a framework for an unassociated, amateur purpose.

CAUTION: You should not use this project in conjunction with any maritime equipment upon which you rely for navigation or with other safety-related instrumentation. To do so may render your existing installation unsafe or inoperative.

In addition to the use (or abuse) of the NMEA message format, the Arduino and similar microprocessors will need some additional help - in the form of hardware handshaking. The UART buffer size on a 32kB machine that runs at 8 or 16 MHz is just not able to handle a continuous stream of data, even at 4800 baud (as specified by the standard).

Message Format.

The standard NMEA sentence has the following format:

$AAAAA,field, field, .... *FF
where AAAAA contains a sentence type and an originating device.
A series of text fields may contain numeric or textual data (depending on the sentence type)
*FF is an 8-bit hexadecimal checksum calculated for everything between the $ and * signs.
are carriage return and linefeed characters used to delineate the end of a line of text on a teletype.

For the purposes of VDU control, the sentence structure will be as follows:


$xxVDU, Command, Field, Field, Field, Field, Field, Field, Text *FF

The xx in the sentence header denotes the originator of the message, but is irrelevant for the purposes of the VDU - and is included purely for debugging when using a simple serial display on a host computer.

The command mnemonic tells the VDU what to do with the rest of the data

The fields (six in all) are the parameters used by the command

Text is the text to be displayed (if any) as part of the command. This is limited to 40 characters by the program, but is physically limited to whatever the width of the display happens to be. Null fields must still be supplied, as the line is a fixed number of comma separated values.

Examples:

Write text:
    $GPVDU, Wri, 4.5, 3,,,,,Some text data*FF
will write "Some text data" at line 4.5 and beginning at column 3.

Draw line:
    $GPVDU, Drw, 5.0, 2.5,5.0,16.5,,,*FF
will draw an underline below the above text, staring a half-character before and ending a half character after the "Some text data".

Draw Glyph:
    $GPVDU, Gly0, 4.5, 17,5,,,,*FF
will draw glyph number 5 shortly after the text above. Glyphs (simple bitmaps) are treated as additional characters.  Facility for different widths of glyph is taken care of in the program.

Change Colour Scheme:
    $GPVDU, Csch, 15, 0x0000,0x8410,0xFFFF,0x31CA,,*FF
will change the custom colour scheme to grey on black with bright and dim shades for highlighting.

Set LEDS:
    $GPVDU, LED, 0x8,0x1,,,,*FF
will switch on LED 4 and switch off LED 1. Up to 8 LEDs may be specified (although 4 is standard).


Font:

In order to simplify the software, a fixed-width font is specified.
Bold and underline highlights as well as bright, normal and dim brightness gives a wide range of highlight options, along with the possibility of using additional colours for text/background.

Using the character cell based line drawing, forms and dividing lines may be generated.

One odd characteristic of this interface is the non-integer line and column numbers - this allows for a half-space to be used to separate data on the screen rather than wasting a full line/column.

Handshaking:

A simple Request To Send - Clear To Send handshaking should be used. The CTS line should be held low only until the first byte appears in the buffer. The sending device will transmit one complete sentence, and will then pause and wait for another CTS to be signalled.

Buttons:

The capacity to transmit codes associated with a small number of buttons exists. Since each button is represented by a single byte, transmit handshaking is not required for transmitted data.